Student Challenge – How young people create games that change the world! INSTÄLLT

Student Challenge – How young people create games that change the world! INSTÄLLT
Beskrivning

Arana Shapiro from Games for Change, talks about how their Student Challenge gives young people (10-25 years old) from around the world the tools to design games that tackle the UN global goals – from fighting hunger to protecting the rainforest. How can game creation become a force for creativity, learning and positive change? Practical tips on how to integrate game design into your work with children and young people, and inspire them to become creative problem solvers. Moderated by Daniel Torbjörnsson, Dataspelsbranschen.

OBS den här programpunkten är inställd.
Skriftlig information om Student Challenge finns att hämta i monter A02:52

Biljett: Ingår i entrébiljetten.

torsdag / 24 sep / 2026
15:30-15:50
A02:62
Beskrivning

Arana Shapiro from Games for Change, talks about how their Student Challenge gives young people (10-25 years old) from around the world the tools to design games that tackle the UN global goals – from fighting hunger to protecting the rainforest. How can game creation become a force for creativity, learning and positive change? Practical tips on how to integrate game design into your work with children and young people, and inspire them to become creative problem solvers. Moderated by Daniel Torbjörnsson, Dataspelsbranschen.

OBS den här programpunkten är inställd.
Skriftlig information om Student Challenge finns att hämta i monter A02:52

Biljett: Ingår i entrébiljetten.

Språk: Engelska
Arrangör: Dataspelsbranschen

Böcker från medverkande

Arana Shapiro UTGÅR

Book cover by Arana Shapiro UTGÅR